Adventure Time and the serious work of being weird

by | Sep 8, 2025

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The Land of Ooo is a strange place. Candy people live in gingerbread castles, lemon-headed tyrants scream about betrayal, a talking dog plays the viola, and somewhere out there, the remnants of a nuclear war flicker beneath the surface. It’s a post-apocalyptic world: chaotic and completely surreal.

And yet, somehow, it feels more emotionally honest than most of our visions of the future.

Adventure Time never pretended to be a manual for systems change. It is a cartoon, playful, weird, and sometimes deeply sad. But beneath the colourful coating, it offers something rare: a way of imagining life after the collapse that isn’t bleak, but tender. 

Instead of restoring the old world, it asks: “What if we built something else entirely?”

In that sense, Adventure Time is quietly radical. The show is set in a world where old systems have failed. The “Mushroom War” erased civilisation as we know it, and what’s left is fragmented, magical, mutated. But rather than obsessing over rebuilding order, the characters form new ways of living. Systems emerge from intimacy, not imposition.

The show’s absurdity isn’t just decorative; it’s portraying a philosophy. It values uncertainty, care, emotional complexity over control or rigid logic. This contrasts with what may be a dominant mindset of our time – technological determinism and its notions of progress,  or the belief that collapse is unavoidable and final. By embracing the surreal, Adventure Time carves out space for the kind of moral ambiguity most systems try to suppress. A villain isn’t always bad; a hero isn’t always right. People change. People regress. Redemption is slow. Forgiveness is complicated. And emotions like grief, shame, and fear aren’t treated as distractions. They’re treated as clues.

There’s real weight to this. When Princess Bubblegum (one of the main protagonists) creates surveillance programs to keep the Candy Kingdom “safe,” the show doesn’t cheer her on. It questions her. When the Ice King (an early-on antagonist turned protagonist) behaves monstrously, the story invites empathy, revealing his arc as one of tragic memory loss and loneliness. It’s storytelling with consequences, without certainty.

This is what makes Adventure Time quietly revolutionary in a world obsessed with optimisation. Where it could easily seem as if most ideas about the future lean into technological determinism or dystopian fatalism, the Land of Ooo offers something else: emotional resilience, messy forgiveness, and the strong belief that relationships are worth the trouble. It doesn’t flatten characters into lessons. It allows them to grow, backslide, heal, and, importantly, fail.

The show models a unique kind of logic. It doesn’t propose a clean fix for the world. It rehearses living with the ruins and learning to make meaning without closure. As Anna Tsing wrote, life after collapse may not come with grand new orders. It may come with patchworks, collaborations, and unexpected kinships.

There’s something subversively powerful about a show where softness wins. Where weirdness isn’t a glitch in the system –  it is the system. In that sense, Adventure Time becomes a form of resistance to cynicism, to conformity, to sterile or bleak visions of the future.

We live in a moment saturated by urgency. The pressure to act is real. But what if part of the work is also to imagine otherwise? What if softness, absurdity, and play –  far from being distractions – are essential tools for thinking beyond collapse?

In Ooo, time is flexible, rules are rewritten, and healing isn’t linear. The world ended, and then got weird. And maybe that’s not a bad roadmap. Not for going back, but for going forward.

Suggested:

  • “The Mushroom at the End of the World” by Anna Lowenhaupt Tsing